HYPERION WARLORD – 3D Model
This is my 3D recreation of the HYPERION WARLORD mech, modeled in Autodesk Maya with a focus on accuracy, clean topology, and proper edge flow. The model follows a subdivision workflow, ensuring smooth surfaces while maintaining a strong structural foundation.
For texturing, I used Substance Painter, applying detailed materials, battle damage, and weathering effects to enhance the mech’s rugged, battle-worn appearance. The final renders were done in Unreal Engine 5, where I worked with real-time lighting, reflections, and material shaders to achieve a polished and realistic presentation.
This project helped me refine my hard surface modeling and texturing techniques, as well as my understanding of real-time rendering. Always open to feedback—let me know what you think! 🤖🔥